The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. FAE stands for Focused Arc Emitter. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. You can kill him, more efficiently with Battleships(arc emitter/Neutron) and a Corvette(torpedo) screen and hit and run/trickster Admiral and more fleet power. Weapons try to maximize their damage. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Given this composition, Arc Emitter Missile Carrier and Disruptor Corvette would definitely be the way to go. Arc Emitters in Xs. Go to Stellaris r/Stellaris. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Plasma Cannons: tech_plasma_3. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings, species modification, governors, and a slew of other game mechanics. 对该项目的细节说明请添加至相关页面. 1 Missiles; 4. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). These top-notch Stellaris ship designs will help you conquer your enemies and build your empire. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. 00). 3. Basically shield + armor pen because FE have very high shields and armor. Also, the void cloud lightning is better. Directions. List of all technology ids in the game to be used with “research_technology” console command. Not enough power for 6 shields. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Arc Emitter requires Disruptors as a prerequisite, not Cloud Lightning. ago. The other main weapon loadout is Neutron Launches with a Giga Cannon. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. From my experience, artillery BS fleets win arc emitter fleets. Also i recommend having at least 5-15 battleships equipped as Carriers and hear my. Gigacannon needs to do 12600 to kill. but stellaris is first and foremost an rp game, do your low tec energy weapons game. This is a searchable and complete list of Stellaris technologies and their IDs. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. These fleets seem to be punching way above their weight. But, what makes them better than missiles, strike craft, or kinetics is the fact that they have higher. (battleship/cruiser with gigacannon and arc emitter) and fodder arm (corvettes with swarm combat computer) Keep all Star bases at chokepoints upgraded and armed to the teeth, build missile defense platforms or, even better, strike craft platforms because as I’ve said before THEYRE THE HOT THING right now. lances have much better armor penetration. 解锁:在鼠标浮层中查看. Range will not be in your favor, though. 4. Damage on the arc emitter can be 1 to 1700. You need to start a new game. never combine arc with anything else that isn't disruptor. The Arc emitter splits its damage up too much. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Arc Emitter + cloud lightning battleships, with or without PD destroyers. (×1. that weapon requires plasma weapons to research. Economics is everything in stellaris if you have more ships you win. Depends on your other ships and weapons and what type of defense your enemy is using. Combining with arc emitters and/or torpedoes makes it more likely. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. 1) Cruisers are "poor man battleships" and should be avoided. Damage vastly outscales defense in Stellaris. - My plan is to completely bypass their shields and armor with my Battleships and then deflecting their torpedoes and Strike Craft with PD and Flak picket. When no enemy in desired range, then the ships will attempt to gain range. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…XL arc emitter bypass all shields and all armour and phase disrupters do the same. Magyarharcos. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. This means a specialised build, either to ignore shield and armour entirely and use disruptors/arc emitters (with some point defence mixed in to counter enemy fighters. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Void clouds live to hang out there. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. And no, if you make. Stellaris. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Tachyon Lances:The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. How do you equip "arc emitters"? I saw them mentioned on this subreddit as being a good weapon, so I researched it(then a further upgrade). It's all about using weapons that complement each other. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. The juggernaut is different because it can rotate so the arc emitters can always fire. Weapons with bonus vs Shields (like Kinetics) might be accidently considered a shield-breaker. I also notice that when I wipe out crisis fleets with arc emitter BBs, they always wipe out crisis BBs first. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Contact. Stellaris fleet getting destroyed. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. 4. In stellaris 2. When stellaris was updated to 3. 3 Arc Emitter; 2. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. XL weapons target large ships first and large ships have lots of armor. Tachyon Lance and Kinetic Artillery carry the day. It's a Cruiser meta. But even then I will tend to go Giga if there. If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. The very existence of other independent life forms is a threat to MorningLightMoun. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. 5 damage per shot while completely ignoring shields and armor. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…The only real damage they can do to you is with focused arc emitters, but it's not like they mass them enough to start melting fleets. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. I can see how the arc emitters aren't helping with defense breaking here. No arc emitters or cloud lightning, just kinetic and non. Its almost like two options are interchangeable. If you want to use my mods as the basis for your own, you are very welcome to do so. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Earlier it's more important to have higher tiers of weapons than it is to have a balanced mix due to the opportunity cost of research, and engineering techs are usually more plentiful and useful than physics techs. The advantage of the Arc Emitter is a 10% higher base accuracy. Strikecraft are the same but also clean up small ships very effectively. The focused arc has 100% armor pen and 100% shield pen. 0. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Rest is carrier battleship with arc-emitter on X slot. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. This means 86% of the ships DPS is ineffective until shields are down. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. Considering how much shielding the Unbidden have, and Arc Emitters ignore all armour and shields, they seem to be the go-to XL slot weapon. Reply ironsasquash. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Their battleships are armed with arc emitters making every fight a risk. I must add, lances at hitscan, meaning as soon as they fire they touch the enemy, same for arc emitters, but mega cannons are not, they have travel. So that’s 2M damage per week. Members Online. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. . Arc emitters are unreliable in terms of damage, which limits their effectiveness. Also see the issue of ship computer. 6. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Army doctrine was no retreat for + 33 fire rate. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). The giga has 50% armor pen, and an extra 33% shield damage. Go with 3 BS variants anyway then you got all your vases covered. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Don't even research them. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Lances decimate armour, but are hopeless against shields. 1 arc emitter + 2 plasma cannons+1 phased distruptor +2 PD < > Showing 1-10 of 10 comments. First, range. The only difference was they were using Arc. This balances them out. In Full Late Game a Behemoth with +40% Range and you will win every capacity and ressource war. In a space storm, Tachyon Lance just murders things. Stellaris is a colonization game, 0 micro manage or even anything in. Still, in 3. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. The Arc emitter splits its damage up too much. Minimum range means, that ships cannot fire too close with certain weapons. The effect seems surprised and i feel a lot. 解锁:在鼠标浮层中查看. 0 most weapons have been re-balanced and are now viable in different situations. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Get the +20% range admiral. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. Directions. Selenba • 3 mo. only cost a year. fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. 0 unless otherwise noted. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. So the battleships and cruisers try to maintain permanent 100 range while firing. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Cloud lightning is an L-size weapon with range 70 and average damage 11. About 1. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. ago There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Yeah the S- or M plasma on Line Cruisers are fine. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Reply. 44. Members Online • [deleted]. Focused Arc Emitter in the front, a couple hangars in the core, and a couple Whirlwind Missiles in the stern should theoretically create a design that will be moving between 120 and 150 range. Home;. In singleplayer you can just mass these, the AI will never counter them. Torpedo Corettes. Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. DeanTheDull Necrophage • 2 yr. Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shields. Particles The Particles tech tree focuses on lasers, reactors and FTL. 55. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. ) Reply . Adding hull repeatables isn't really possible, because it would. Otherwise the dps is too low in comparison to other options. And besides that a Mix of Kinetic and Energy Artillery. Arc Emitters are great if you stack a fleet with them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. And 5x T5 large shields and 1 T5 armor. FAE stands for Focused Arc Emitter. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Lance, giga cannon and emitter means anyone will have a bad day. So on the alpha strike alone, the Carriers are killing 26 Corvettes. 2 since they lost their Arc Emitters for Tachyon Lances. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. Of course it also costs you the entire hangar front section. All are pretty good but GC has the edge. Arc emitter battleships, carrier battleships, and kinetic artillery battleships. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. For the record, in stellaris 2. The cost per point of HP is just so garbage for armor, and armor does not regenerate. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Arc emitters are another option to deal with ships that have high shields and/or high armor values but mediocre hull points (like the contingency). Arc Emitters and Repeatable Hull Point research. 1x Perdition Beam;I don't know what or where things went wrong, but I tried giving the new patch a chance. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. 1. ago. Loadout. 12000. Ecumenopolis,city planet or arcology world, is considered one of the most desirable cities with Idealism. Stellaris. HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. The advantage of the Arc Emitter is a 10% higher base accuracy. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. The focused arc emitter does 11. They have a fleet with about 90 of them and a single battleship, combined power of about 150k. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. As soon as I get titan I am going to launch an offensive. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Ignore all shields and armor That does sound appealing but after subtracting half base damage it. Subscribe to downloadExtra Ship Components 2. A small amount of Point Defense defends against Torpedoes and. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Getting thorugh. One can tailor it a bit for Prethoryn/Hidden as needed. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. BB Arc emitter cloud lightning in 3. Finally, the focused arc emitter is very good, particularly because it never misses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 3 Autocannon; 3. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. 在steam中打开游戏本地文件夹. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsIs there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. 4. distruptors are good in early to mid game,after that when fleets get bigger and carrier battleships come to play,they are useless. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. ago. Mega Cannons+Neutron Launchers are more efficient otherwise. Techs needed: Battleships, Megacannon (or Arc Emitter), Kinetic Artillery, Shield Hardeners, Autocannons Required Components: Line Computer Sections: Spinal Mount Bow, Artillery Core, Broadside Stern X-Slot: 1 Tachyon Lance L-Slots: 3 Kinetic Artillery M-Slots: 2 Autocannons 12000. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Rare resource cost? neglible compared to everything else on a battleship. Example: research_technology tech_starbase_3. . Go to Stellaris r/Stellaris. 4 Anti-Shield. Spinal Mount Bow (X slot) with Arc Emitter Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with the +10% tracking aura. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. r/Stellaris. Arc emitter is weapon with 100% shield and armor penetration, which makes thick shield and armor of 25x crisis useless, significantly reducing the difficulty. Thread starter Starcomet; Start date Mar 1, 2018; Jump to latest Follow Reply Menu We have updated our. I've done the math and tests. I still recommend battleships but you will suffer losses. It also seems like spinal mount carriers with arc emitters are better carriers. 3. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Even without repeatables that setup should be more than enough to handle any of the crises easily. 解锁:在鼠标浮层中查看. Currently 2 computers try to get inside the minimum range. I'm a veteran of Stellaris, playing since super early days. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Tachyon lance is close enough. Tachyons are good overall, especially against armour. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Cloud Lightning is only good if you're using Arc Emitters as well. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Look up their compositions, and the tips against a specific FE here. Arc Emitter outperforms Mega Cannon in a Battleship meta, but 3. 3 Afterburners. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I would recommend ditching the Destroyers and Frigates, as they are not very strong ship types. Stellaris. A focused arc emitter + cloud lightning battleship is hitting for 150. Plasma is good, but it should also be paired with kinetic weapons. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. – X-slot weapons and L-slot long-range weapons range are reduced. Crystal plating perhaps but everything else is irrelevant. So my ideal fleet comp would be torpvettes and arty battleships. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter. 2. It shoots a 30° electric arc spreading through nearby walls and between enemies. 4, XL weapons will. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. CSS : Culture Special Ships // Special ships for each species, with variety of fleet compositions, goes well with vanilla. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. So you know how if you destroy the Hull you basically destroy the entire ship. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2 UPDATE 20210111Balancing of strikecrafts and X/L slot weapons. In 3. Indeed they are bad at pretty much everything else - but that they can do good. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. It can be issue when you have 3-6 battleships. I think the meta is Giga Cannon with neutrons. This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. g. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. All 3 work fine if you massively overpower the enemy. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. Fill the rest of the slots with disruptors, cloud lightnings, and arc emitters. The tachyon has 90% armor pen, and -33% shield damage. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Now im not a pro Stellaris gamer by any means so I figured id ask on the forums abit to see what is meta in the game. What am I missing?Stellaris. It seems that arc emitters are slightly better. Where do people stand on arc emitters? On paper with the average damage and the shield/armour pen they seem amazing but then you look at the damage…14 votes, 26 comments. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. But this is close enough that you propably need a much longer test set to be sure. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. They also synergize quite nicely with Strike Craft and Arc Emitters on Cruisers and Battleships. For most of the crises in general what I. You'd need 20 Corvettes with x3. If you're going the FAE path, then you don't want Kinetic weapons at all. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. I just have 2 or 3/4 full battleship fleets with Arc Emitter, 4 Medium disruptors, scoutcraft and either another two disruptors or 1 Cloud Lighting (if I could get voidclouds in my galaxy). These numbers are only a vague scale for strength, they do not incorporate the weaknesses of the different weapon/ship builds. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. One thing I learned recently is that you only need 1 ship per fleet with. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. And the damage buff of weapon type, should be multiplying. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. So the battleships and cruisers try to maintain permanent 100 range while firing. It just misses an icon. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Accepted Payments控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。 注意,本页面中的+号大多指空格。注意想知道名称或者需要可以输入debugtooltip来实现。 注: 铁人. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Arc Emitters I'm pretty sure. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. Usually you'll get better results. Cloud Lightning; Giga Cannon vs Kinetic Artillery). So my ideal fleet comp would be torpvettes and arty battleships. Directions. r/D4Druid. Discussion Attempt to electe a battleship focus ruler. I Iast played Stellaris a year ago, and I was shocked to see AI empires having fleet strengths in the millions. 0) Number of years since game start is greater. and whirlwind missles before battleships, are on the field, dont use frigattes, and before carriers are getting spammed, you need no pointdefence, dont mix penetration weapons with nonpenetration. However. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. FE/AE and the Contingency are the best examples for this. Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. InflationCold3591 • 3 mo. The risk changes if it's the Spiritualist FE. I think even that will be a struggle for the 10x I'm playing on so 100k might not do the trick. Still, in 3. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看.